Some comments on the scene of graphical demos

I've been wanting to play around with some graphics work for a while now and while I've used Blender for a few renders, I've never sat down and set up a programming environment on my computer. What follows is a short tutorial on how to get started in OpenGL on Windows -- but still using the Linux conventions that I'm familiar with.

The demoscene is something that's fascinated me for years. If you haven't heard of it, it's the art of making a computer program (usually size constrained) that produces outstanding visual effects synced with music. There's a wide variety of target platforms including Windows, Linux, MS-DOS, and even the old Amiga!

I'm surprised to see that there are still regular competitions being held around the world.

Here are some of my favourites: